Workshops
The first workshop on General Intelligence in Game Playing Agents (GIGA'09) was held at IJCAI'09 in Pasadena (California) in July 2009.
World Championships
Since 2005, there have been annual General Game Playing competitions at the AAAI Conference. The winners of the AAAI competitions were awarded with $10,000 (USD). So far, the following programs were victorious:
- AAAI 2005: Cluneplayer, by Jim Clune (UCLA)
- AAAI 2006: Fluxplayer, by Stephan Schiffel and Michael Thielscher (Dresden University of Technology)
- AAAI 2007, 2008: Cadiaplayer, by Yngvi Björnsson and Hilmar Finnsson (Reykjavik University)
- GIGA 2009: Ary, by Jean Mehat and Tristan Cazenave (Université de Paris 8/10)
2009s GGP competition was held in association with the GIGA workshop at IJCAI. For more details please visit the competition page.
German General Game Playing Competition
The first German General Game Playing Competition was held on 7th October 2009. All participants were students or researchers at german universities. Details can be found here (in german).
European General Game Playing Competition
The first European General Game Playing Competition was held on 16th April 2009 between 6 student teams of Reykjavik University and TU-Dresden. Details can be found here.
Dresden General Game Playing Competitions
General game playing competitions are held annually at TU-Dresden between the players of the student teams of the GGP course.
The Fourth Dresden General Game Playing Competition took place at the Faculty of Computer Science of TU-Dresden on 2nd April 2009. Seven student teams participated with their players. Players had to compete in 9 matches of 6 different games. 42 matches were played in total. The player named PlayGrrr developed by Martin Schulz, Nguyen Sy Hiep, Nguyen The Duy, and Nicolas Jean won the competition with a total of 708 points (out of 900 possible points).
Links to competition results:
Dresden General Game Playing Course
This course is held annually at TU-Dresden. It is a hands-on introduction to General Game Playing and, by extension, Artificial Intelligence. Theoretical background is provided through lectures, but the main pedagogical value of the course derives from the students´ work in using this theory to create GGP systems to compete with each other.