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game_start_timed_part(++InitialState, ++Role)
is called after receiving the start message of a match
- InitialState
- the initial state of the match in form of a list of fluents
- Role
- the role name of this player
Description
game_start_timed_part/2 should contain everything that is to be done within the start clock but that is not crucial for playing the game. game_start_timed_part/2 is called with timeout/3, that means it will be stopped automatically if the start clock is over.
Fail Conditions
None. Always succeed.
Resatisfiable
no
See Also
game_start / 6, timeout : timeout / 3